****************************** booting a WAD: 1) BootManager::BootCore SConfig::SetPathsAndGameMetadata SetGameMetadata::operator() SConfig::SetRunningGameMetadata(tmd) 2) CBoot::Boot_WiiWAD IOS::HLE::Device::ES::LoadWAD IOS::HLE::Device::TitleContext::Update SConfig::SetRunningGameMetadata(tmd) ****************************** reloading a channel (OK): 1) IOS::HLE::Device::ES::LaunchTitle IOS::HLE::Device::TitleContext::Update SConfig::SetRunningGameMetadata(tmd) ****************************** launching a disc game (OK): 1) IOS::HLE::Device::DI::IOCtlV IOS::HLE::Device::ES::DIVerify IOS::HLE::Device::TitleContext::Update SConfig::SetRunningGameMetadata(tmd) DVDInterface::UpdateRunningGameMetadata DVDThread::UpdateRunningGameMetadata SConfig::SetRunningGameMetadata(volume, partition) ****************************** stopping emulation (OK): 1) BootManager::RestoreConfig SConfig::ResetRunningGameMetadata ****************************** booting a disc game: 1) BootManager::BootCore SConfig::SetPathsAndGameMetadata SetGameMetadata::operator() SConfig::SetRunningGameMetadata(volume, partition) 2) CBoot::BootUp CBoot::EmulatedBS2 CBoot::EmulatedBS2_Wii IOS::HLE::Device::ES::DIVerify IOS::HLE::Device::TitleContext::Update SConfig::SetRunningGameMetadata DVDInterface::UpdateRunningGameMetadata DVDThread::UpdateRunningGameMetadata SConfig::SetRunningGameMetadata(volume, partition)